Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The gritty world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to develop a tabletop RPG that explores the franchise’s post-pandemic landscape. The project was revealed, with a funding drive scheduled to launch in April of 2026.

"This project aims to deliver the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, providing fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," reads an announcement.

Launch products are set to feature a starter set, essential manuals, a Game Master screen, miniatures, and several deluxe editions.

Delving Into The Division's Dystopian World

In this universe, a lethal pathogen called Green Poison was unleashed in New York City, plunging the United States into chaos. As the pandemic escalates, civil order breaks down and hostile groups emerge, transforming the city into a battlefield. To restore law and order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story.

Work on the game has been underway for about three years, and it is confirmed to be complete. The forthcoming crowdfunding effort will function as a pre-launch sales platform to access a wider market, specifically in North America. Manufacturing will start immediately following the fundraiser, with shipping projected for the latter part of 2026.

An Innovative Tactical System: The GRIS System

An early look at the game's rules reveals it employs 10-sided dice exclusively through its new GRIS system, encouraging a fast-paced and strategic approach. Players leverage abilities to assemble small dice pools, usually between one and five d10s.

  • Instead of adding results together, players choose a single “result die” from the pool.
  • This die is then measured against a target difficulty.
  • Rolling a natural 10 grants additional bonuses, such as increased harm or boosted support.

Engagements Emphasize Positioning and Situational Insight

Battles prioritize placement and situational awareness, mirroring the source material. Factors like cover, height advantage, or visibility directly influence dice rolls. This system seems built to reward coordination and smart positioning instead of simple statistics.

A Thematic Wound System

The way injuries is managed adds a interesting narrative layer. Agents have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool.

  1. At critical condition, an operative is downed, but they’re not knocked out.
  2. They may still move and take limited actions, simulating the last stand common to video game shooters.
  3. Any agent knocked down must roll on a injury chart, potentially gaining persistent effects like trauma or mobility-impairing wounds.

A Ready-to-Play Adventure

A publicly available introductory rulebook is promised in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this mission, players lead the search for a missing medical team and work to stop an assault by the violent Rikers faction, who have taken over that NYC neighborhood. More specifics and the full range of offerings will be detailed near the Kickstarter start date.

Jasmin Curtis
Jasmin Curtis

A software engineer and tech writer passionate about open-source projects and digital transformation, with over a decade of industry experience.